Rules
Foldshot is a modern digital adaptation of the classic game of precision, symmetry, and spatial awareness. Two opponents take turns placing dots on their own field, and the game automatically mirrors them onto the opponent's field.
The winner is the player who judges distances most accurately and understands the logic of mirrored coordinates.
This page helps players quickly understand the electronic version, interface, game modes, and FAQ.
1. Game Rules
1.1. Objective
Hit all opponent figures by placing dots on your half so that the mirrored dot lands on target figures.
1.2. Playing Field
- Upper half is the player side, lower half is the opponent side.
- Each figure is a target.
- The opponent field is always visible.
1.3. Player Turn
- Place a dot.
- The game mirrors it across the horizontal axis.
- The mirrored dot appears on opponent field.
- The game evaluates hit or miss.
1.4. Hit or Miss
A hit counts if the center of the mirrored dot is fully inside a figure; otherwise it is a miss.
1.5. Restrictions
- No dots outside your half.
- No figure repositioning after start.
1.6. End of Game
The game ends immediately when one player has no figures left.
2. Game Modes
2.1. Play-vs-Robot
Several difficulty levels: easy robot misses often, hard robot is near-perfect. Human always starts.
2.2. Online Player-vs-Player
One player creates a room and shares the code; room creator moves first. To swap first move, the other player creates the room.
3. Who the Game Is For
- Logic-game fans
- Players improving distance judgment
- Children and teenagers
- Adults
- Duel-game fans
- Competitive online players
- Professionals using mirror reflections (e.g., dental students, mechanics)
4. Interface Overview
- Screen split into two labeled halves
- Same-size geometric figures
- Mirrored dots, highlighted hits, regular-dot misses
- Current turn indicator at top
5. Technical Features
- Browser-based, no install
- Instant reflection processing
- Symmetric and fair algorithm
- Real-time synchronization in online mode
- Optimized for low-power devices
6. Frequently Asked Questions (FAQ)
6.1. Can I undo a move?
No.
6.2. Can two people play on one device?
Unofficially possible via different browsers.
6.3. What if opponent leaves room?
Create a new room and share a new code.
6.4. Why is opponent field always visible?
It is core mechanics for planning mirrored shots.
6.5. Can figures be moved?
No.
6.6. Are draws possible?
No, electronic version always determines a winner.
6.7. Who goes first?
Human vs robot: human. Online: room creator.
6.8. Is there a turn timer?
Yes, several minutes in current version.
6.9. Can I play without registration?
Yes.
6.10. Why do hit figures darken?
Visual progress indicator.
